Robert Sethi

Robert Sethi is a Director and Executive Creative Director at ARC Creative, shaping stories and building worlds with clarity, intention,…

Robert Sethi

Director
Robert Sethi is a Director and Executive Creative Director at ARC Creative, shaping stories and building worlds with clarity, intention, and a deep respect for craft.
Grounded in decades of work across animation, VFX, live action, real-time production, and design, he moves fluidly between mediums, treating each as an instrument in service of character-driven storytelling and expansive world-building.
His process is rooted in character development, performance, and curiosity: stripping away noise, listening for the essential moment, and building from that quiet center. Robert brings characters to life with a focus on presence and emotion, creating films that resonate through simplicity, nuance, and detail.
From concept to final frame, he guides each stage with a steady hand, drawing on collaboration and shared purpose to shape work that feels inevitable once it appears.

At ARC Creative, Robert continues to explore the space between technology and intuition, crafting stories and worlds that stay with audiences, growing larger long after the film ends.

Elder Scrolls Online - Gold Road

Director: Robert Sethi
Production Company: The Mill
Battlefield 6 - Campaign Trailer
Director: Robert Sethi

VFX Breakdown

Electronic Arts - Star Wars Jedi Survivor

Director: Robert Sethi
Production Company: The Mill
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Call of Duty - Ghosts

Jim wanted to ground every shot in reality and he shot as much as he could. As always there are physical and budget limitations that impact what can be achieved practically and that’s where our work came in. Jim laid out a great strategy for all the VFX work with the live action shoot. If it was possible we always tried to shoot quarter loads, have practical explosions and squibs. The spot is about the four buddies having a good time and the focus was to find strong character moments mixed in with all the action. This was always the main objective, when you only have 90 seconds to tell a story you never want the VFX to take away any of the main focal point, the characters.

- Robert Sethi, Executive Creative Director

Call of Duty - Ghosts Trailer

Director: James Mangold

YouTube TV - Magic of Sunday